Mobile Education II

Journalistic Reporting with waste pickers' context (watch original)

Full Title: Mobile Citizenship Education for Waste Pickers

Stakeholders: Waste Pickers (initially, the ones in dumps in Brazil); Grupo Gestão; Aalborg University; Brazilian Central Bank.

Problem: after the closure of dumpsites, waste pickers have difficulty in: managing their monthly income; managing their cooperatives; finding alternatives to obtain income and; effectively exercising their citizenship. More info.

Context: when they worked at the Lixão da Estrutural, the waste pickers in Brasília made money every day by selling what they managed to collect from the garbage. When the dump was closed, they started to work at the sorting centers, with their cooperatives, each receiving money only once a month (as opposed to a little every day as at the time of the dump) and, in most cases, their income has been reduced. Most are semi-literate and some are illiterate. In addition, the majority were unable to complete their studies and do not see themselves studying anything. They see no alternative for them but to work as scavengers and are exposed to reduced income and a financial system that pushes them into debt.

For 1 and a half years after the dump was closed, the collectors received financial aid to cover the reduction in income they had. To be eligible for this money, they needed to attend classes that the SLU provided on various topics, such as entrepreneurship, personal health and cooperatives, being something essential for them to progress while receiving the aid. However, because it was in person, it made them lose one * day of work per month and limited the reach and frequency of training.

As they have access to the internet (although limited), the idea is to make an application that takes them through learning journeys, offering them prizes for their progress (via private or public funding), and that allows them to learn at a distance. The journeys must be based on gamification.

There are another 3000 dumps in Brazil, with more than 200,000 waste pickers in total, which need to be closed by 2024, according to the New Regulatory Framework for Brazilian Sanitation sanctioned on July 15, 2020 by the presidency of the republic. Therefore, many waste pickers will need to be helped.

Objective: Given the scenario of the New Regulatory Framework for Brazilian Sanitation, which involves the closure of several dumps in Brazil in the coming years, the objective of the project is to
 

Create an Android game-based application for distance training of waste pickers, their children* and grandchildren, to make them progress while they are receiving public / private aid and awards.

* we need to train not only waste pickers, but also their children and grandchildren as part of the family evolution process

The embedded gamification is an essential aspect of the waste pickers' and their children's learning journeys, because it will not only foster learning engagement of users, but also allow proper measurement of their progress in an organized way. For instance, if we provide content and link users' progress through it to a group of interactions in which they must apply the knowledge acquired, it not only increases their motivation, but also allows individual monitoring. 

The network gamification is also a fundamental aspect of the waste pickers' and their children's learning journeys in the model proposed. The idea of measuring indivudual progress through a embedded gamification allows comparisons among different users and, therefore, the creation of possible educational championships. The complete project of the App, in the gamification aspect, should also include this.    

 

Project Organization: the project is divided into two parts Mobile Education for Adults and Mobile Education for Children, as the structure of the App and gamification is different for these two target audiences.

Project Executives: Isabel Alves and Julia Brito (PSP8).

Coordinator Responsible: Mateus Halbe

Supervising Professors: João Mello, Jens Myrup Pedersen, Paulo Celso, Simone Monteiro, Rikke Magnussen, Lise Rasmussen

Courses involved: PSP1 (6), PSP2 (4), PSP3 (8), PSP5 (2), PSP8 (*), AAUH (4), SSTR (2), PG (1)

Timeline: 

INVISIBLE